Welcome to DU! The truly grassroots left-of-center political community where regular people, not algorithms, drive the discussions and set the standards. Join the community: Create a free account Support DU (and get rid of ads!): Become a Star Member Latest Breaking News Editorials & Other Articles General Discussion The DU Lounge All Forums Issue Forums Culture Forums Alliance Forums Region Forums Support Forums Help & Search
4 replies = new reply since forum marked as read
Highlight: NoneDon't highlight anything 5 newestHighlight 5 most recent replies
AI can't stop recommending nuclear strikes in war game simulations (Original Post) Coldwater 3 hrs ago OP
And combine that with.... RussBLib 3 hrs ago #1
It's sad (to me) that anyone with reasonable BootinUp 3 hrs ago #2
So it appears the 80s were prescient... sdfernando 2 hrs ago #3
Paywalled Layzeebeaver 1 hr ago #4

RussBLib

(10,496 posts)
1. And combine that with....
Thu Feb 26, 2026, 12:47 AM
3 hrs ago

…autonomous weapons without the need for human intervention, and we may indeed have a (human) extinction event, with insane motherfuckers in charge.

BootinUp

(51,089 posts)
2. It's sad (to me) that anyone with reasonable
Thu Feb 26, 2026, 12:53 AM
3 hrs ago

Intelligence thinks “AI” should even be consulted.

Layzeebeaver

(2,244 posts)
4. Paywalled
Thu Feb 26, 2026, 03:07 AM
1 hr ago

Even not reading the article, as a user of AI, this smacks entirely about the scenario prompts and about actual rules (the ones humans operate under)

When I was a kid, we sometimes played war games that included nuclear weapons options, it was a race to get them AND use them. Because there usually were no rules that indicated usage restrictions. You were free to okay as you wanted.

What’s missing is how the LLMs compete when give precise nuclear use protocols vs when they are not.

I feel the clickbait pseudoscience “study” force is strong.

To add a bit of nostalgia, back in the 80’s Yaquinto published a board game titled “ultimatum”. The objective was to win either by investing in soft power and gaining control of global regions OR investing hard power (nuclear weapon systems). At some point when you felt you were losing the soft power side of things you could decide to “push the button” - where the soft power portion of the game stopped and was scrapped. What remained was a nuclear exchange aimed at cities, launch sites, military bases, etc. the one with the most population remaining was the “winner” - very few games ended in soft power mode.

TLDR; it’s not just AI that can run amok.

Latest Discussions»General Discussion»AI can't stop recommendin...